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Your career in Games starts
at SAE

Discover why creators choose to study Games with Australia’s leading specialist in creative media education
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Get started in games today!

COURSES

THE COURSE

Our bachelor starts at the base level and builds your expertise in programming and design. You’ll be be given access to industry-standard software like Unreal Engine 4, Unity3D, Autodesk 3D Studio Max and Maya, developing for technologies such as Oculus Rift, HTC Vive, Android, and iOS. Start making games in your first trimester in this practical project based course. You’ll develop your skills and knowledge in areas such as player psychology, level design, social and mobile game development, gameplay programming, game design, app design, project management, serious games and more.

NEXT INTAKE:FEBRUARY 2018
DURATION:6 TRIMESTERS, 2 YEARS FULL TIME
AVAILABLE CAMPUSBRISBANE, SYDNEY, MELBOURNE, PERTH
FEE HELPFEE HELP AVAILABLE

Stage 1

Learn the foundations of the games industry which will give you the essential technical skills and knowledge.

  • Gameplay scripting and gameplay programming
  • Level design and development
  • Principles of game design
  • Project Management and professional etiquette
  • Critical and creative thinking
  • Contemporary industry overview

Stage 2

Explore how your Games work contributes to and interacts with broader culture and media practice enabling you to work with a variety of other disciplines and artists expanding your global stage potential.

Stage 2 has studio modules with projects based on your specialisation selection;

  • Games Programming
    Use software and frameworks such as Unreal Engine and Unity, to build technical skill set and develop game tools, libraries and engines. You will also enhance your knowledge of C++ and object-oriented programming to build complex games and tools.
  • Games Design
    Pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and more.

Stage 3

Now is the time to put all your new skills to the test by completing your compulsory internship. Gain real-world experience while also undertaking an interdisciplinary project of your choice to be the final and most ambitious portfolio project that you will undertake.

YOU WILL LEARN

Learn the foundations of the games industry like the essential technical skills and knowledge in your chosen discipline, and the skills you need to collaborate with other creative media

  • Learn advanced-level industry-standard C++ programming language with a specialised focus on games development
  • Use industry-standard middleware and development packages such as Havoc, Direct X, Ogre, OpenGL, UDK, Unity, and many more
  • Experience a course designed in collaboration with industry partners, develop the skills the games industry wants
  • Learn game play programming, game engine programming and tools development – you will be able to develop your own engines from the ground up and create your own tools including importers/exporters and scene managers
  • Learn the design and technical skills to be able to articulate and implement high-level games concepts – these are key professional attributes required by the games industry and often not addressed in other HE games courses
  • Develop high-level skills in games design, programming, 3D pipeline, games psychology, and working prototypes – learn how to make your ideas a reality
  • Start making games in your first trimester
  • Work with artists, designers, web and mobile developers, film makers, animators and audio specialists

CAREER PATH

Graduate roles may include:

Games Designer

Analysts

Game Economy Designer

Community Managers

Level Designer

Systems Designer

Simulation Specialist

SAE Games graduates have been involved with many outstanding creative media companies, including Ubisoft, Gameloft, Halfbrick, LAI Games, Krome, Sega Studios Australia, THQ, 100% Indie, Two Bulls, Appster, Current Circus and TrickStar Games.

READY? START YOUR CAREER TODAY!


THE COURSE

Start making games in your first trimester in this practical project based course. You’ll develop your skills and knowledge in areas such as player psychology, level design, social and mobile game development, gameplay programming, game design, app design, project management, serious games and more.

Our associate degree provides an excellent pathway into the bachelor.

NEXT INTAKE:FEBRUARY 2018
DURATION:MIN 4 TRIMESTERS, 15 MONTHS FULL TIME
AVAILABLE CAMPUSBRISBANE, SYDNEY, MELBOURNE, PERTH
FEE HELPFEE HELP AVAILABLE

Stage 1

Learn the foundations of the games industry which will give you the essential technical skills and knowledge.

  • Gameplay scripting and gameplay programming
  • Level design and development
  • Principles of game design
  • Project Management and professional etiquette
  • Critical and creative thinking
  • Contemporary industry overview

Stage 2

Explore how your Games work contributes to and interacts with broader culture and media practice enabling you to work with a variety of other disciplines and artists expanding your global stage potential.

Stage 2 has studio modules with projects based on your specialisation selection;

  • Games Programming
    Use software and frameworks such as Unreal Engine and Unity, to build technical skill set and develop game tools, libraries and engines. You will also enhance your knowledge of C++ and object-oriented programming to build complex games and tools.
  • Games Design
    Pursue all facets of Game Design such as level design, systems design, economy design, combat and AI design, balancing, player psychology and more.

YOU WILL LEARN

Learn the foundations of the games industry like the essential technical skills and knowledge in your chosen discipline, and the skills you need to collaborate with other creative media

  • Learn advanced-level industry-standard C++ programming language with a specialised focus on games development
  • Use industry-standard middleware and development packages such as Havoc, Direct X, Ogre, OpenGL, UDK, Unity, and many more
  • Experience a course designed in collaboration with industry partners, develop the skills the games industry wants
  • Learn game play programming, game engine programming and tools development – you will be able to develop your own engines from the ground up and create your own tools including importers/exporters and scene managers
  • Learn the design and technical skills to be able to articulate and implement high-level games concepts – these are key professional attributes required by the games industry and often not addressed in other HE games courses
  • Develop high-level skills in games design, programming, 3D pipeline, games psychology, and working prototypes – learn how to make your ideas a reality
  • Start making games in your first trimester
  • Work with artists, designers, web and mobile developers, film makers, animators and audio specialists

CAREER PATH

Graduate roles may include:

Level designer

Lighting designer

Content designer

Tools engineer

Back end and network engineer

User interface designer

Systems designer

Software engineer

Game player engineer

Security engineer

READY? START YOUR CAREER TODAY!


THE COURSE

In a matter of months, you’ll learn the key fundamentals in game development. Learn on the latest software, with face-to-face guidance from expert lecturers who will give you a deep knowledge in game development, mechanics and dynamics and game design. To complement your technical skills, you will graduate with employability skills, introductory project management skills and scholarly techniques for higher education.

NEXT INTAKE:FEBRUARY 2018
DURATION:Min 2 TRIMESTERS, 7 MONTHS FULL TIME
AVAILABLE CAMPUSBRISBANE, BYRON BAY, SYDNEY, MELBOURNE, PERTH
FEE HELPFEE HELP AVAILABLE

The experience

From your first day at SAE, you will be creating on the latest software and equipment. Don’t let that overwhelm you – our expert lecturers are there to guide you every step of the way.

  • Study in a collaborative, studio-based environment
  • Learn on industry-standard equipment
  • Learn as part of a small class
  • Learn from lecturers with extensive games experience and industry connections
  • Apply industry-standard project methodologies throughout your studies

The skills

This course has a strong practical focus, underpinned by key theoretical components. The  content is informed by our strong links to industry and our 40-year history in designing and teaching creative media courses.

To complement your technical skills, you will graduate with skills across:

  • Employability skills specific to creative media
  • Introductory project management and different project management methodologies
  • Teamwork and collaboration in the context of creative media
  • Scholarly techniques for further study

YOU WILL LEARN

Throughout your hands-on course you will gain an introduction to:

  • Gameplay scripting and gameplay programming
  • Level design and development
  • Principles of game design
  • Project management and professional etiquette
  • Critical and creative thinking
  • Contemporary industry overview

CAREER PATH

Graduate roles may include:

Entry-level game designer

Entry-level game level designer

Entry-level community manager

Entry-level games writer

Quality assurance officer

Production assistant

App developer

READY? START YOUR CAREER TODAY!


THE COURSE

Whether you’ve worked within the creative industries for years, hold a creative media qualification and seeking to deepen your knowledge to pursue greater career prospects, or want to refine and explore a specific creative media project, SAE’s Master of Creative Industries is the next step to defining your creative niche.

Throughout this course, you’ll learn from industry thought-leaders, collaborate with your peers, extend your network through our global reach and solidify your own reputation within the creative media industry.

The Master of Creative Industries offer a progressive, learning experience like that of no other. With the benefit of no defined discipline specialisations, we’ll guide you to select modules that meet both your individual creative and professional aspirations and provide the appropriate foundation for your capstone project.

NEXT INTAKE:FEBRUARY 2018
DURATION:MIN 4 TRIMESTERS, 15 MONTHS FULL TIME
AVAILABLE CAMPUSONLINE
FEE HELPFEE HELP AVAILABLE

Why ‘Master it’ with SAE

Driving you to explore and further your ideas, practice-based learning framework will consist of interactive online modules, collaborative peer learning projects and occasional intensive on campus workshops; leading you to test your ideas in a series of Creative Media Projects, including a final capstone project.

As an SAE student you will have access to SAE’s industry-leading campuses, filled with the latest equipment and software.

All ideas need a place to grow and people to nurture them and our reputation as the leading global specialist in creative media education comes from 40 years of pioneering creative minds.

READY? START YOUR CAREER TODAY!


GAIN REAL-WORLD SKILLS IN AN UNREAL ENVIRONMENT

Gone are the times of computer games being purely a source of entertainment. Sure, this is a massive part of the industry, but these days more and more industries are using the positive effects of ‘gamification’ to encourage behavioural change, particularly in the field of healthcare. The truth is, gamers have the skills to changing the world, our internationally accredited Games course can give you the skills to help change yours when it comes to gaming.

To help you become an in-demand professional, we immerse you in:

  • hands-on industry experiences with specialist lecturers and mentors who bring in real-world learnings.
  • world class facilities with industry standard equipment so you can fast-track your learning.

GET INTO THE STUDIO

Words cannot describe the feeling of leaving high school where learning is very structured and uniform, then going to SAE where literally everyone (Including the incredible lectures) are passionate about the exact same thing as you. It was so liberating, it added more fuel to the fire for making games.

TYSON BUTLER-BOSCHMA
BACHELOR OF GAMES

“Words cannot describe the feeling of leaving high school where learning is very structured and uniform, then going to SAE where literally everyone (Including the incredible lectures) are passionate about the exact same thing as you. It was so liberating, it added more fuel to the fire for making games.”

TYSON BUTLER-BOSCHMA
CO-FOUNDER TOYBOX GAMES STUDIO
BACHELOR OF GAMES DEVELOPMENT

“Over the course of my degree at SAE I worked on many projects which involved creating an extensive range of tools, from procedural generation and 2D map making tools to node based gameplay editors. These skills gave me the confidence that allowed me to start my own company ALTA, which has definitely been my career highlight”

JOEL VAN DE VORSTENBOSCH
CO-FOUNDER & LEAD PROGRAMMER GAME DEVELOPMENT START-UP, ALTA
BACHELOR OF GAMES DEVELOPMENT

CAMPUSES

BRISBANE

BYRON BAY

SYDNEY

MELBOURNE

ADELAIDE

PERTH

READY TO GET A HEAD START ON YOUR DREAM CAREER?

Contact us to get started!

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